Wednesday, November 2, 2016

Call of Duty: Modern Warfare 3 - Review


The fifth Call of Duty in five years comes to us in the form of Modern Warfare 3.  Continuing upon what seems to be a yearly record breaking release; MW3 looks to expand upon the games that have come before it.  I personally have chosen to skip every other COD release.  I only own the Modern Warfare games and will be taking those games into account when reviewing this year’s title.


Gameplay
If you’ve played the Call of Duty series (I can’t imagine many people HAVEN’T) you already know what to expect from a gameplay perspective.  Not a lot has changed here.  Staring down the sights, reloading, running, and throwing grenades are all smooth and feel like they have in previous entries.  There may have been some improvements over MW2, but honestly you probably won’t notice them much.  For the most part, gameplay is very solid, albeit for a few hiccups in the form of “curving bullets” (dying after you’re around a corner), knifing sometimes not registering, excessive shots needed to down an opponent, and headshots that don’t amount to much.  There are a few other small missteps, but nothing earth-shattering.

Graphics
Graphically, MW3 feels as though it’s getting a bit dated.  I thought that Infinity Ward might overhaul the graphics and step it up this time around, but there are times in the game where I actually feel as though MW2 looked BETTER.  That’s not to say this game doesn’t look good, but I remember playing MW2 for the first time and being amazed at the level of detail and art style throughout the first few campaign levels.  That wow factor is just not there this time and it’s a little disappointing.  There are still some great environments and views, but it doesn’t push the envelope.
Historically the audio within the Call of Duty series has been really good and that doesn’t change here.  Every explosion, bullet, grenade, and helicopter whizzing overhead sounds crisp and clear.  It never manages to get lost in itself, especially with the large amount of things happening all at once.  The voice acting in the campaign is pretty well done, and the music, in both the menus and in-game is appropriate to the action on screen.  The only small complaint is that sometimes characters will get stuck on loop and someone will shout “take down the chopper” ten times without taking a breath in between. 
Campaign
As of writing this review, I’ve completed the campaign with 100.3%, going through twice, once on normal and once on veteran.  The story is about what you’d expect (COD4 was amazing and it’s been downhill since), with a jumble of characters thrown at you, a bad guy they want you to hate, and jumping between locations and missions on a whim.  The first half of the game feels really disjointed and you’ll often wonder what you’re doing.  It gets better in the second half, but it never truly feels like a cohesive story.  There are some really cool set pieces here, but many of them feel a bit empty.  You fight in NYC, but not many staple sites make you feel as though you’re really there…same with Paris and London (although the Eiffel Tower shows up).  I found myself missing the lack of stellar sniping and specialty missions, however, the last few levels are very fun and the conclusion is definitely satisfying.  My biggest gripe is the omission of co-op.  This many games into the series, you need to start adding some notable new features.  The lack of co-op is almost unforgiveable, regardless of what they may say about working it in.  Just a side note, for those of you worried about the difficulty of veteran, don’t, it’s not too tough this time around (expect endless spawning still though).

Online/Multiplayer
In the world of online multiplayer, again, everything is pretty much as you’d expect it to be…unlockables, a bunch of guns, and a ton of ways to customize your classes.  The addition of weapon leveling is nice, but in the grand scheme of things, it doesn’t do much other than make you hear the “leveling up” noise more often.  You’ll unlock weapon level “perks” like kick, range, and focus for the specific weapon you’re working on.  The new streak system is nice, catering to those who can or cannot string together the kills without dying.  Support streaks keep going even after you die, but the rewards are more team oriented rather than offense/kill oriented.  Assault is the same as previous COD games, and Specialist enables a player to turn on more and more perks until you’re running around as a super soldier with everything.  These are cool ways to customize the game to fit your play style.  Keep in mind all of these additions mean more menus and screens to get through, even when simply choosing a gun, which can become cumbersome at times.  As you can see, multiplayer is very feature-rich, but unfortunately it’s held back by the map designs.  After putting 12+ hours into the online component, I can’t help but feel as though the maps are pretty weak.  They are filled with debris, and every room and hallway has 3+ ways in and out of it.  This translates into getting shot in the back a lot.  Some say it discourages camping, which I find is both true and false.  More people seem to be running around, but I find others sitting behind “that burning car over there” quite a bit too.  I’m not saying this because I’m bad (I’m almost always positive on my k/d every game) but the maps just aren’t that FUN.  There are no areas to fight over as a team, and I often find myself running around without a purpose.  The lack of standout maps make almost all of them forgettable (with a few exceptions) and, to me, they don’t match the quality of MW1 and 2. 

Spec Ops returns and there’s the new Survival mode, which is fighting off waves of enemies.  Spec Ops saves multiplayer for me, because it’s a lot of fun working together with a buddy to figure out each scenario.  There could be a few more missions, but the selection in the game is fun to play through.  Survival mode is a good addition, and is similar to zombies in BO and Horde in Gears…except its only 2 player instead of 4.  Again, it probably wouldn’t have taken much additional time to add this feature.

Summary
In conclusion, MW3 is another solid effort from Infinity Ward, but this time around the lack of progression in the series is pretty glaring.  From a gameplay perspective, it’s smooth and quick, it looks good graphically, and the audio is on-point.  However, the campaign is short and confusing, with some good set pieces and scenes thrown in the mix.  The online multiplayer is full of great features, but poor map selection (Bootleg and Downturn may be the worst maps I’ve ever played, in any game) holds it back from true greatness.  Spec Ops and Survival are great modes and a lot of fun for fans of series.  On its own, MW3 is a good game and will provide many hours of entertainment…but when taking MW1 and 2 into account, it’s tough to recommend paying the full price of admission to experience something you have before. 

Rating
Description
9.0
Gameplay
Not much has changed here, which is both a good and a bad thing.  Solid all-around with a few issues here and there that have always been present.
8.5
Graphics
The game looks good, but it’s getting dated.  No pushing the envelope or wow-factor.
9.5
Audio
The game sounds great.  Crisp and clear throughout with a couple bugs.  Almost perfect.
7.0
Campaign
Very short, confusing and disjointed in the first half, but a better second half and satisfying conclusion.  Lack of good specialty missions and no co-op STILL.  Come on Infinity Ward.
7.5
Multiplayer
New perks and more ways to customize, but the 16 on-disc maps are almost all forgettable and not very fun to play.  Could’ve used more spec op missions and 4-player for survival mode.  Lazy.
8.0
Overall (Not an average of above scores)

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